This Handgun was modeled, UV’d and textured in 12 hours. This was achieved through Maya and Substance Painter.
My goal when creating this model was to learn how to blend organic curvature with harder shapes strictly through hard-surface modeling. This was my first effort in attempting to create this type of model and I believe it came out successful. The model is composed of 20,470 Faces and 40, 384 Triangles.
Texture maps of the model.